The LOL system is designed around **privacy by default and by design**. A key enabling approach is the use of decentralised personal data technologies such as the :contentReference[oaicite:0]{index=0} project. Using a Solid-style architecture: - Each participant has their own **private pod** (personal online data store). - Applications request permission to read/write specific data — nothing is shared by default. - Identity is **portable across clubs and contexts**, not locked into a single platform. - Sensitive data remains **owned, controlled, and revocable** by the individual (and guardians where appropriate). This approach enables strong safeguards: - No centralised harvesting of youth data. - Fine-grained consent for sharing (e.g. share your skills, not your personal details). - The ability to participate **anonymously or pseudonymously** where needed. The Membership Card becomes a **trusted interface** between the individual and the network — revealing only what is necessary for collaboration.
# See - Child Safety